Ethernet delay budget
The total here is 220 bits; in a full accounting it would be 232. Some of the numbers shown are a little high, but there are also signal rise time delays, sense delays, and timer delays that have been omitted. It works out fairly closely. Implicit in the delay budget table above is the “length” of a bit. The speed of propagation in copper is about 0.77xc, where c=3 x 108 m/sec = 300 m/µsec is the speed of light in vacuum. So, in 0.1 microseconds (the time to send one bit at 10 Mbps), the signal propagates approximately 0.77xcx10-7 = 23 meters.
Ethernet packets also have a maximum packet size, of 1500 bytes. This limit is primarily for the sake of fairness, so one station cannot unduly monopolize the cable (and also so stations can reserve buffers guaranteed to hold an entire packet). At one time hardware vendors often marketed their own incompatible “extensions” to Ethernet which enlarged the maximum packet size to as much as 4 kB. There is no technical reason, actually, not to do this, except compatibility.
The signal loss in any single segment of cable is limited to 8.5 db, or about 14% of original strength. Repeaters will restore the signal to its original strength. The reason for the per-segment length restriction is that Ethernet collision detection requires a strict limit on how much the remote signal can be allowed to lose strength. It is possible for a station to detect and reliably read very weak remote signals, but not at the same time that it is transmitting locally. This is exactly what must be done, though, for collision detection to work: remote signals must arrive with sufficient strength to be heard even while the receiving station is itself transmitting. The per-segment limit, then, has nothing to do with the overall length limit; the latter is set only to ensure that a sender is guaranteed of detecting a collision, even if it sends the minimum-sized packet.