Velocity and Acceleration Polygon
Procedure to sketch an Acceleration polygon:
It is very important to remember the rules of vector addition and vector subtraction. For vector
addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the
other. For vector subtraction however, vectors A and B must be so arranged that either the tips of
arrowhead of both touch at a point or the tails of the two vectors touch at a common point.
Procedure to sketch an Acceleration polygon:
It is very important to remember the rules of vector addition and vector subtraction. For vector
addition, vectors A and B must be so placed that tail of one vector touches tip of arrowhead of the
other. For vector subtraction however, vectors A and B must be so arranged that either the tips of
arrowhead of both touch at a point or the tails of the two vectors touch at a common point.