Earlier
in this unit, the method of vector resolution was discussed. Vector
resolution is the method of taking a single vector at an angle and separating
it into two perpendicular parts. The two parts of a vector are known as components and describe the influence of that vector in a
single direction. If a projectile is launched at an angle to the horizontal,
then the initial velocity of the projectile has both a horizontal and a
vertical component. The horizontal velocity component (vx) describes the influence of the
velocity in displacing the projectile horizontally. The vertical velocity
component (vy)
describes the influence of the velocity in displacing the projectile
vertically. Thus, the analysis of projectile motion problems begins by using the trigonometric methods discussed earlier to determine the horizontal and vertical
components of the initial velocity.
Consider a
projectile launched with an initial velocity of 50 m/s at an angle of 60
degrees above the horizontal. Such a projectile begins its motion with a
horizontal velocity of 25 m/s and a vertical velocity of 43 m/s. These are
known as the horizontal and vertical components of the initial velocity. These
numerical values were determined by constructing a sketch of the velocity
vector with the given direction and then using trigonometric functions to
determine the sides of the velocity triangle. The sketch is shown at the right and
the use of trigonometric functions to determine the magnitudes is shown below.
(If necessary, review this method on an earlier page
in this unit.)
All vector
resolution problems can be solved in a similar manner. As a test of your
understanding, utilize trigonometric functions to determine the horizontal and
vertical components of the following initial velocity values. When finished,
click the button to check your answers.
Practice A: A water balloon is
launched with a speed of 40 m/s at an angle of 60 degrees to the horizontal.
cos (60 deg) = vx /
(40 m/s)
vx = 40 m/s • cos
(60 deg) = 20.0 m/s
sin (60 deg) = vy /
(40 m/s)
vy = 40 m/s • sin
(60 deg) = 34.6 m/s
cos (60 deg) = vx /
(40 m/s)
vx = 40 m/s • cos
(60 deg) = 20.0 m/s
sin (60 deg) = vy /
(40 m/s)
vy = 40 m/s • sin
(60 deg) = 34.6 m/s
Practice
B:
A motorcycle stunt person traveling 70 mi/hr jumps off a ramp at an angle of 35
degrees to the horizontal.
cos (35 deg) = vx / (70
mi/hr)
vx = 70 mi/hr
• cos (35 deg) = 57.3 mi/hr
sin (35 deg) = vy / (70
mi/hr)
vy = 70 mi/hr
• sin (35 deg) = 40.1 mi/hr
Practice
C:
A springboard diver jumps with a velocity of 10 m/s at an angle of 80 degrees
to the horizontal.
Practice C:
cos (80 deg) = vx /
(10 m/s)
vx = 10 m/s • cos
(80 deg) = 1.7 m/s
sin (80 deg) = vy /
(10 m/s)
vy = 10 m/s • sin
(80 deg) = 9.8 m/s
As
mentioned above, the point of resolving an initial velocity vector into its two
components is to use the values of these two components to analyze a projectile's motion and determine such
parameters as the horizontal displacement, the vertical displacement, the final
vertical velocity, the time to reach the peak of the trajectory, the time to
fall to the ground, etc. This process is demonstrated on the remainder of this
page. We will begin with the determination of the time.