Devices communicating via I2C
must conform to a specific sequence of events. Each event corresponds to a
certain way of controlling the clock (SCL) and data (SDA) lines; as discussed
in the “Supporting Information” articles listed above, these two signals are
the only means by which devices on the bus can share information. We will refer
to one communication sequence as a “transaction”; this word is more appropriate
than “transmission” because every transaction involves both transmitted data
and received data, though in some cases the only received data is an
acknowledge (ACK) or not-acknowledge (NACK) bit detected by the master. The
following timing diagram shows a typical I2C transaction.
Note the following:
● The dotted line corresponding to the
logic-high portion of the clock reminds us that logic high (for both SCL and
SDA) is the “recessive” state—in other words, the signal naturally floats up to
logic high via the pull-up resistor. The “dominant” state is logic low, because
the signal will be low only when a device is actually driving it low.
● The transaction begins with a “start
bit.” Every I2C transaction must begin with a start bit, which is defined as a
falling edge on SDA while SCL is logic high.
● The transaction ends with a “stop bit,”
defined as a rising edge on SDA while SCL is logic high. I2C transactions must
end with a stop bit; however, as discussed later in the article, multiple start
bits can occur before a stop bit is generated.
● Data is valid while the clock is high
and changes state while the clock is low; digital communication systems are
usually edge-driven, so in practice the data is read on the rising edge of the
clock and updated on the falling edge of the clock.
● Information is exchanged
one-byte-at-a-time, starting with the most significant bit, and each byte is
followed by an ACK or NACK.
● You might expect ACK to be indicated by
logic high and NACK to be indicated by logic low, but this is not the
case. ACK is logic low and NACK is logic high. This is necessary because
high is the recessive state—if the slave is nonfunctional,
the signal naturally floats up to a NACK. Likewise, ACK (indicated by the
dominant logic low) can be transmitted only if the device is operational and
ready to continue with the transaction.
The following list describes
the sequence of events in the above transaction:
1. The master generates a start bit to
initiate the transaction.
2. The master transmits the 7-bit address
corresponding to the slave with which it wants to communicate.
3. The final bit in the first one-byte
segment is the read/write indicator. The master sets this bit to logic high if
it wants to read data from the slave, or to logic low if it wants to write data
to the slave.
4. The next byte is the first data byte.
This comes from either the master or the slave, depending on the state of the
read/write bit. As usual, we have 8 bits of data, starting with the most
significant bit.
5. The data byte is followed by an ACK or a
NACK, generated by the master if this is a read transaction or by the slave if
this is a write transaction. ACK and NACK can mean different things depending
on the firmware or low-level-hardware design of the communicating devices. For
example, the master could use NACK to say “this is the last data byte,” or if
the slave knows how much data to send, it could use ACK to confirm that the
data was successfully received.
6. The transaction is terminated with a
stop bit generated by the master.
Every transaction begins the
same way: start bit, address, read/write, ACK/NACK. After that, any number of
bytes can be sent from master to slave or from slave to master, with each byte
followed by ACK or NACK. NACK can be useful as a way to say “stop sending
data!” For example, the master might want to receive a continuous stream of
data from a slave device (such as a temperature sensor); each byte would be
followed by ACK, and if the master needs to turn its attention to something
else, it can NACK the slave and begin a new transaction whenever it is ready.
The I2C protocol allows for
something called a “repeated start” condition. This occurs when the master
initiates a transaction with a start bit then initiates a new transaction via
another start bit without an intervening stop bit, as follows:
This feature can be used
whenever a single master needs to perform two or more separate transactions.
However, there is a situation in which the repeated start condition is
particularly handy:
Let’s say you have a slave
device that stores information in a bank of registers. You want to retrieve
data from register address 160, 0xA0 in hex. The I2C protocol does not allow
the master to send data andreceive data
in a single transaction. Consequently, you have to perform a write transaction
to specify the register address and then a separate read
transaction to retrieve the data. This approach can lead to problems, though,
because the master releases the bus at the end of the first
transaction, and thus another master could claim the bus and prevent the first
master from getting the data it needs. Furthermore, the second master might
communicate with the same slave and specify a different register address . . .
if the first master then claims the bus and reads data without re-specifying
the register address, it will read the wrong data! If the second master then
tries to perform the read transaction in its write-then-read procedure, it also
will end up with the wrong data! This is a system failure waiting to
happen—fortunately, the repeated start condition can prevent this mess by
initiating the second (read) transaction without releasing
the bus:
Part of what makes I2C so
versatile is its support for multiple masters. But as the previous section
demonstrates, masters don’t always play well together. A device’s I2C logic
must be able to determine if the bus is free; if another master has claimed the
bus, the device waits until the current transaction concludes before initiating
its own transaction. But what happens when two (or more) masters attempt to
initiate a transaction at the same time? I2C provides an effective and
surprisingly simple solution to this otherwise irksome problem. The process is
referred to as “arbitration,” and it relies upon the flexibility of I2C’s
open-drain bus configuration: if one master attempts to drive the signal logic
high and the other attempts logic low, the logic-low master will “win,” and
furthermore, the “loser” can detect that the actual output state is not the
intended output state:
This diagram conveys the
basis of I2C arbitration; the process occurs as follows:
1. Both masters generate a start bit and
proceed with their transmissions.
2. If the masters happen to choose the same
logic levels, nothing happens.
3. As soon as the masters attempt to impose
different logic levels, the master driving the signal low is proclaimed the
winner; the loser detects the logic mismatch and abandons its transmission.
Take a moment to appreciate
the simplicity and efficacy of this arrangement:
● The winner continues its transmission
without interruption—no corrupted data, no driver contention, no need to
restart the transaction.
● Theoretically the loser could monitor
the slave address during the arbitration process and actually make a proper
response if it happens to be the addressed slave.
● If the competing masters are both
requesting data from the same slave, the arbitration process does not
unnecessarily interrupt either transaction—no mismatch will be detected, and
the slave will output its data to the bus such that multiple masters can
receive it.
This article has covered the
prominent I2C details that influence the design of firmware or low-level
hardware. If your microcontroller includes dedicated I2C or SMBus hardware, some of the implementation details
will be handled automatically. This is convenient but certainly not an excuse
for ignorance because you will still need to know at least a little bit
(probably more than a little bit) about how I2C really works. Furthermore, if
you ever find yourself stranded on a desert island without an I2C peripheral,
the information presented here will put you well on your way to designing a
firmware-only (aka “bit-banging”) I2C routine.