Tokens
Lexemes are said to be a sequence of characters (alphanumeric) in a token. There are some predefined rules for every lexeme to be identified as a valid token. These rules are defined by grammar rules, by means of a pattern. A pattern explains what can be a token, and these patterns are defined by means of regular expressions.
In programming language, keywords, constants, identifiers, strings, numbers, operators and punctuations symbols can be considered as tokens.
For example, in C language, the variable declaration line
int value = 100;
contains the tokens:
int (keyword), value (identifier), = (operator), 100 (constant) and ; (symbol).
Specifications of Tokens
Let us understand how the language theory undertakes the following terms:
Alphabets
Any finite set of symbols {0,1} is a set of binary alphabets, {0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F} is a set of Hexadecimal alphabets, {a-z, A-Z} is a set of English language alphabets.
Strings
Any finite sequence of alphabets is called a string. Length of the string is the total number of occurrence of alphabets, e.g., the length of the string tutorialspoint is 14 and is denoted by |tutorialspoint| = 14. A string having no alphabets, i.e. a string of zero length is known as an empty string and is denoted by ε (epsilon).
Special Symbols
A typical high-level language contains the following symbols:-
Arithmetic Symbols | Addition(+), Subtraction(-), Modulo(%), Multiplication(*), Division(/) |
Punctuation | Comma(,), Semicolon(;), Dot(.), Arrow(->) |
Assignment | = |
Special Assignment | +=, /=, *=, -= |
Comparison | ==, !=, <, <=, >, >= |
Preprocessor | # |
Location Specifier | & |
Logical | &, &&, |, ||, ! |
Shift Operator | >>, >>>, <<, <<< |